Use one clean sample
Progress and cash estimates must use values measured and entered by the player; the project has no universal rate defaults. Enter the before value, after value, and elapsed minutes. Read the displayed rate beside the formula.

Progress and cash estimates must use values measured and entered by the player; the project has no universal rate defaults. Use player-entered inputs to estimate results with no universal rates. Mining activity generates cash that can be reinvested into progression. No unsourced universal rate is used. Earned resources can be reinvested in player progression through the game's upgrade system and Skill Tree. No invented complete node list or universal ranking is used. The run's completion premise is to flatten the mountain and restore access to the sun. No unsourced completion reward is claimed.
Data version: Player measurements v1
Progress and cash estimates must use values measured and entered by the player; the project has no universal rate defaults. Enter the before value, after value, and elapsed minutes. Read the displayed rate beside the formula.
Use an elapsed time above zero. Keep each value in the same unit. Record a new cash sample without spending.
Progress and cash estimates must use values measured and entered by the player; the project has no universal rate defaults. Use player-entered inputs to estimate results with no universal rates.
Check the linked Roblox and gameplay sources for the game context. Read the visible formula for each result.
Invalid input: enter a number within each shown range and step.
Divide the player-entered measured change by elapsed minutes.
Rounding: nearest to 2 decimal places.
measuredChange=100, elapsedMinutes=10 → 10 units/min